Glitchometry Video (Circles #10) from Daniel Temkin on Vimeo. There are a few video examples on Daniel’s Vimeo account with three works that will be featured - here is one of them:
![video glitch hex fiend video glitch hex fiend](https://mir-s3-cdn-cf.behance.net/projects/404/0d661177677129.Y3JvcCwxMzgwLDEwODAsNTkxLDA.png)
The new work was produced in part during a residency at the Institute of Electronic Arts at Alfred University during the summer of 2013, and has been paired with past studies and new process pieces for this exhibition. This exhibition focuses on two new Glitchometry studies: one based on stripes, another based on triangles, squares, and circles. Temkin works obsessively through iterations to create elaborate sonar landscapes which are illuminated in vibrant lightbox displays. With this sound editing software, Temkin manipulates simple black and white geometric figures and stripes by databending sound effects through color channels, coercing visual artifacts that correspond to the properties of sound. The Critical Bug can cast Blizzaga and Waterga, poison a character with Bio, and speed up any poisoned characters with Haste to further damage them.
![video glitch hex fiend video glitch hex fiend](https://64.media.tumblr.com/63d8b886773532d4ae8c1a44e800a7ea/805e58447f722d20-d3/s540x810/85f33b118a6be38b973dbbe2148df0aa57cc1fe0.gif)
It is a large purple six-legged creature with flames on its leg joints and long antennae, as well as red eyes.
#Video glitch hex fiend software
Glitchometry is rooted in Temkin’s use and misuse of the machine - in this case, the pirated software Cool Edit Pro, whose thousands of users all authenticate as Peter Quistgard. The Critical Bug is an enemy in Final Fantasy X-2 found in Cloisters 85 to 99 of the Via Infinito. In his emphasis on process over product and on the constraint system defining the work, Temkin recalls both the ‘structures’ of Sol LeWitt and Gerhard Richter’s Abstraktes Bild, with its ambivalence of authorship within a system. The result is an exploration of our relationship with machines - a collision between our desire for accessible forms in chaotic processes and a compulsiveness arising from our attempts to think logically. The collaboration is an uneasy one, where the artist and algorithm have conflicting agendas and trade off control in building the work. Glitchometry is an ongoing body of work from Daniel Temkin, an artist and programmer who produces humanistic collaborative works with the machine.
![video glitch hex fiend video glitch hex fiend](https://forum.glitchet.com/uploads/default/original/1X/cde09fcf955f18ce829d12c4878b417e37111e12.png)
Next exhibition at Transfer Gallery is a show featuring the work of glitch artist Daniel Temkin: